[學術討論會] Body as Battlefield: Rethinking Avatarhood in Real-Time Strategy Games(4/28)
臺 大 哲 學 系
學 術 討 論 會 公 告
主講人:李彥彤博士
中研院歐美所博士後研究員
主 題:Body as Battlefield: Rethinking Avatarhood in Real-Time Strategy Games
時 間:114年4月28日(週一)
上午10:00 – 12:00
地 點:臺灣大學水源校區哲學系館三樓 302室(台北市思源街18號)
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Seminar
Speaker: Dr. Lee, Yen-Tung
Postdoctoral fellow, Institute of European and American Studies, Academia Sinica
Title: Body as Battlefield: Rethinking Avatarhood in Real-Time Strategy Games
Date: 10:00 – 12:00 am, Monday, April 28, 2025
Venue: Conference Room 302, Department of Philosophy, ShuiYuan Campus, National Taiwan University (18, SiYuan Street, Taipei)
Body as Battlefield: Rethinking Avatarhood in Real- Time Strategy Games
Abstract: Can video game players embody the game world without embodying a concrete, bodily-shaped avatar? By exploring the players’ embodied experiences in real-time strategy games where no concrete avatar is present, we argue that the answer is yes. Specifically, we argue that the players can embody a game world consisting of various controlled game items by incorporating game mechanics with their bodily actions. Such an embodiment enables skilled players to develop a nuanced perception of possible actions within the game and to react more effectively than novices in a given situation. Focusing on Age of Empires 2, we analyze three key skills —micro-management, quick-walling, and map reading— that differentiate experts’ game performance from novices’, showing that the difference in their performance rests on the difference in their embodiment of the game rather than the difference in their reflective knowledge. Ultimately, the findings suggest that players’ capacity to perceive and execute actions is fundamentally shaped by their embodied experiences within the game’s context.
Keywords: Embodiment, avatar, video games, Age of Empires 2, agency, skill